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Wednesday, March 6, 2013

Chrome for iOS Updated BUT it is broke

The Chrome team happily announced Chrome 25 for iPhone and iPad. Chrome 25.0.1364.86 contains a number of improvements including:

- Long press on the back button to quickly access any page in your tab history
- Share a web page via Messages

Along with these new features, over the coming days they hope to make searching on Google even easier:
- See your search term right in the omnibox, instead of the search query URL
- Easily refine your search queries and view more results on the search results page

The update will be rolled out in the App Store over the last three days, but none of us iOS user have been able to use the app since. The Chrome app crashes within seconds of launching.

This happens on all iOS device types. Hopefully Google will resolve this and hopefully Apple will quickly approve the fixed product and get it in the AppStore quickly.

Source : iamthereforeipad[dot]com

Tuesday, March 5, 2013

iPhone/iPad Development Tutorial(Introduction and First Lesson)


Important things to know before you start development, Honestly this should be the first lesson before starting development iphone development tutorial “Macworld” “expo” “steve” “jobs” “iphone” “ipod” “apple” “touchscreen” “keynote” “nano” “video” “iphone” “sdk” “development” “tutorial” “app” “store” “beginner” “getting” “started” “hello” “world” “xcode” “iphone” “sdk” “development” “programming” “objective-c” “iphone development tutorial” “app” “store” “beginner” “getting” “started” “hello” “world” “iphone” “dev” “tutorial”


Source : iphonedevx[dot]com

Sega announces Sonic Dash, an endless runner starring the blue hedgehog

Sega announces Sonic Dash, an endless runner starring the blue hedgehog

Having tried some traditional Sonic the Hedgehog gameplay with Sonic Episode 4 (which didn’t seem to do that well for them), Sega has now moved to the strategy of using Sonic in much simpler, arcade-style iOS games. Sonic Jump came out a little while ago, featuring an endless jumping/Doodle Jump-esque premise, and now Sega has announced Sonic Dash, an endless running game featuring all of the series’ mainstays.

It’s a 3D game, however, so it’ll likely have a lot of similarities to Temple Run, which is certainly a franchise that a lot of game developers have been emulating lately. Sonic Rush is due out “soon” on the App Store, which probably means later on this week. We’ll keep an eye out for it then.

Sega announces Sonic Dash, an endless runner starring the blue hedgehog originally appeared on TUAW – The Unofficial Apple Weblog on Tue, 05 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.


Source : blancer[dot]com

Objective-C Tutorial – Lesson 5: Part 2: Xcoding Decisions in your Code

Objective-C® for Dummies® by Neal Goldstein, Copyright © 2009 by Wiley Publishing, Inc., is the main source of information for this video. In this lesson we go into Xcode and try out what we learned in Part 1. Twitter – twitter.com FaceBook – www.facebook.com E-mail – macandcomputerhelp@gmail.com Objective-C Tutorial objective-c tutorial objective c tutorial
Video Rating: 4 / 5


Source : ducktyper[dot]com

ButtonHide Example in iPhone

In this application we will see how to hide button from the iPhone application. So let see how it will worked.

Step 1: Open the Xcode, Create a new project using Single View Application. Give the application
“ButtonHide”.

Step 2: Need to add new viewController class in the project. Select project -> New file ->
UIViewController subclass -> next -> Give the application name “ButtonHideView”.

Step 3: Now open the AppDelegate.h file and make the following changes:

#import <UIKit/UIKit.h>

@class ButtonHideView;

@interface AppDelegate : UIResponder <UIApplicationDelegate>
{
ButtonHideView *buttonHideView;
}
@property (nonatomic, retain)IBOutlet ButtonHideView *buttonHideView;
@property (strong, nonatomic) UIWindow *window;

@end

Step 4: In the AppDelegate.m file make the following changes:

#import "AppDelegate.h"
#import "ButtonHideView.h"

@implementation AppDelegate

@synthesize window = _window,buttonHideView;

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary
*)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];

buttonHideView = [[ButtonHideView alloc]
initWithNibName:@"ButtonHideView"
bundle:nil];
[_window addSubview:buttonHideView.view];

return YES;
}

@end

Step 5: Now open the “ButtonHideView.h” file and make the following changes:

#import <UIKit/UIKit.h>

@interface ButtonHideView : UIViewController
{
IBOutlet UIButton *button1;
IBOutlet UITextField *textfield1;

}
@property (nonatomic, retain) IBOutlet UIButton *button1;
@property (nonatomic, retain) IBOutlet UITextField *textfield1;

-(IBAction) ButtonHide:(id)sender;
//}

@end

Step 6: Double click the ButtonHideView.xib file and open it to the Interface Builder. First drag the
UIButton and UITextField from the library and place it to the view window. Select the button from
the view window and bring up connection inspector and connect touch up inside to the File’s Owner
icon and select “ButtonHide:” method and connect the File’s owner icon to the textfield and select
“textfield1”. Now save the .xib file, close it and go back to the Xcode.

Step 7: In the ButtonHideView.m file make the following changes:

#import "ButtonHideView.h"

@implementation ButtonHideView

@synthesize button1,textfield1;

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}

-(IBAction) ButtonHide:(id)sender
{
if([textfield1.text isEqualToString: @""]){
button1.hidden = YES;

} else {
button1.hidden = NO;

}
NSLog( @"%@", textfield1.text );
}

@end

Step 8: Now Compile and run the application on the Simulator


Source : edumobile[dot]org

Monday, March 4, 2013

DevJuice: Spellchecking short strings

DevJuice: Spellchecking short strings

A few years ago, xkcd created a crowd-sourced color survey to collected real-world hue descriptions. You’ll find the hilarious results here.

I’ve been working on updating my UIColor utilities as part of building a color sampling app. Stumbling across this survey, I decided to add the xkcd colors to my repository, along with code that matched colors to their nearest xkcd equivalents.

What I found is that as delightful as the sourced color descriptions are, that they were rather full of misspellings, for example “urple”.

So I put together a simple NSString category to find misspellings and “creatively” described colors. I found this approach to be useful enough that I decided to share it on a DevJuice.

DevJuice Spellchecking short strings

Normally, you use text checkers to find misspellings in text view and fields, and to present those items to the user. But you’re certainly not limited to that scenario. This simple string category lets you test whether a misspelled word was found, enabling me to automate my inspection.

I loaded up the xkcd names as an array and searched them to find any potential errors. Out of nearly a thousand color names, it quickly flagged about two dozen issues — saving a huge amount of detail checking.

This doesn’t of course, guarantee the correctness of my results. I know I left in a few amusing misspellings: “Blurple,” for example, plus if any misspellings ended up as a legal English word, they will not have been flagged.

What’s more I had to bowdlerize some entries. Apple does not have any “offensive language” tester that I could find. (Know of one? Please ping me about it!) So I had to update those items by hand.

In any case, I hope you’ll find this useful. Happy coding!

DevJuice: Spellchecking short strings originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 04 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.


Source : blancer[dot]com

Top iOS Development Resources For Week Ended March 3rd, 2013

Top iOS Development Resources For Week Ended March 3rd, 2013

Welcome back to the weekly feature of the most popular new resources mentioned on the site in the past week.

This weeks most popular resource is alibrary providing helper methods for creating complex queries of Objective-C collections.

Here are the top 3 resources for the last week:

1. NSEnumaratorLinq - A library providing Microsoft .NET style query methods for Objective-C classes. (featured here) (share on twitter)

2. iOS Passbook Tutorial - A tutorial showing how to create a simple passbook service and app utilizing that service. (featured here) (share on twitter)

3. MBPullDownController - An open source control allowing you to supply a front and back view, and the front view can be pulled down to reveal the back view. (featured here) (share on twitter)

Thanks for reading!

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Original article: Top iOS Development Resources For Week Ended March 3rd, 2013

©2013 iOS App Dev Libraries, Controls, Tutorials, Examples and Tools. All Rights Reserved.


Source : blancer[dot]com